davidklecha: Listening to someone else read the worst of my teenage writing. (penguicon)

Other than the occasional post here and there, I haven’t been too talkative on the internets at all, so I figured I would bring anyone who cares up to speed. So here’s the highlights:

- Back last year I was named the Head of Programming for ConFusion 2013: Immortal ConFusion, and that has been ramping up steadily all year. We changed hotels to something a little closer to the airport, which we hope goes over well, and so far we’ve got something like 40 confirmed author guests. Very exciting. In related news, back in March I was elected to the Ann Arbor Science Fiction Association board, and last month I was named the Deputy ConChair for ConFusion’s 2014 installment. Lawrence Schoen recently said to me, “You can be a SMOF [Secret Master of Fandom] or a pro, but not both.” And I say, “Eh, fuck it, let’s try.”

- In “pro” news, “A Militant Peace” by Tobias Buckell and me was nominated for the WSFA Small Press Award, which was awarded at CapClave this month. We lost out to “The Patrician” by Tansy Rayner Roberts. I decided to attend CapClave because, well, why the heck not? And got to see me lose in person. Got my picture taken with the certificate which, I suppose, is floating around the interwebs somewhere, but I’ve yet to find it. Of course, I haven’t looked very hard, either.

- I’m off to Germany and the UK next month for the dayjob. Very excited about the possibility of meeting my UK-based friends Katie & Gordon and Tanya in person for the first time.

- On the gaming front, I’ve helped take the reins on a Play-by-E-Mail role playing game I’ve been involved in the last several years, to take up for the founders of the game who have been inundated by their own lives. Not that mine seems all that less hectic, but it feels like a fun and interesting challenge that I can sink my teeth into. Don’t worry, it won’t cut into writing time on my own stuff. Probably.

- Still working on two different novels. There’s about 100k in words between them, but the overall target is something like 230-250k, so… yeah. Behind the game a bit. Someday maybe I’ll start posting the little progress bar thingies. That would be cool.

And that’s it for now. It’s been a tumultuous year on a personal level, but I’ve already got high hopes for 2013 to be much more awesome.

Mirrored from Bum Scoop.

davidklecha: Listening to someone else read the worst of my teenage writing. (Default)
I started today a Great Stargate Rewatch (despite being short the last three seasons--I hope to correct that by the time I get to them) in part on account of this series of short-short stories. I think most people reading this have already seen them, but I'm sure it doesn't hurt to promote them.

But I'm also doing so on account of my primary gaming outlet right now being a Play-By-E-Mail game called Stargate: Skywatch, which I've been having a ton of fun with.

Charitably speaking, the "gaming" aspect of the game is minimal, and it's more like a rolling role-play than a traditional RPG, with a handful of folks acting as GMs, playing key NPCs and providing external action. I gather that there's quite a bit of that going on elsewhere, though I haven't encountered it yet. Or, rather, I did once before, waaaaaaay back in 1995 or so where I want to say I first met one of the folks on my access list. Then it was mostly (wholly?) original role-playing in a universe we made up as we went along, and everyone sort of threw in their own complications (though as I recall we did actually have some folks playing villains). But that was effectively the last time I did anything like that in... 13 years or so.

I found Skywatch through my friend Sarah, who I used to game with on Saturday nights. When she moved to Arizona, and our attempt at playing dice-based games live online fell apart, we started casting about for decent PbEM games. And this one has been pretty darn good so far, but it also re-awakened in me a love for this kind of collaborative storytelling that's somewhat at odds with the traditional vision of the writer as the isolated loner.

(There's a whole 'nuther post there about my social nature being really at odds with that vision, but... that's a whole 'nuther post.)

Anyway, it's been a nice experience, and fulfilling in a way that writing can be fulfilling for me personally, and also contributed to a lot of my re-thinking over the past several months.

Randomalia

Nov. 17th, 2008 11:28 pm
davidklecha: Listening to someone else read the worst of my teenage writing. (Default)

1. I’ve seen in myself the tendency to go through phases with things; not with the bright burning intensity of fannish devotion or anything, but with a sort of inertia that gets me moving in one direction or another for a while until something comes along to disrupt it. It’s one of the reasons I think I have a hard time getting into a serious fitness regimen. As soon as the inertia is broken, I can’t get much emphasis behind it, and I get distracted by something else. Also, the thing itself can break the inertia by getting burnt out on it.

In what is nothing resembling a coincidence, I fell off the NaNoWriMo wagon about ten days in.

2. What’s taken the place of writing for the last couple of weeks has been Lord of the Rings Online. Yes, that’s right, I’m so awesomely cool I’m into one of Turbine’s redheaded step-children of the MMO genre. Today they’re releasing their “Mines of Moria” expansion, allowing you to go on the original dungeon crawl, which is pretty cool. If it holds out, they’ll make playable the whole of Middle Earth in phases that follows the progress of the novels. It’s pretty interesting and, very attractively to me, it features no Player Killing. You think that’s a lot of fun, more power to you. Personally, I’d rather enjoy my leisure time rather than watching some hooting dickhole teabag my corpse. Rich Perna taught me a long time ago that there are several orders of magnitude in skill and determination between me and the best video game players out there, which means in head-to-head match-ups, I tend to find more humiliation than enjoyment. So, if I’m going to go larking about some huge sandbox world with a big social aspect and a regular expansion of the playable world, I’d rather do it in a place where the dude standing next to me won’t randomly chop off my head and shit down my neck just for the lulz.

And that goes double for Eve Online.

3. I told my mom today it was probably safe to read my blog and follow me on Facebook and whatnot. I hope she sticks to Facebook.

4. The Genius playlists in iTunes 8 are pretty darn close to Genius. There’s a certain element of just lumping together songs by genre and decade, but while there’s nothing I can point to definitively, it seems a little smarter than that. There are plenty of rock songs, for instance, listed as “Soundtrack” in my library that it nevertheless picked up and plopped in the middle of other, similar songs. Whether that’s just some huge database correlating choices Amazon-style, or some actual analysis of the song’s audio fingerprint, I couldn’t tell you. But it is pretty cool.

5. The office is almost done. Electrical gets finished Wednesday, and hopefully move-in to the new space and a general rearrangement of the house over the weekend. More pics and narrative this weekend, I hope.

6. Some dude named Matt has a nice post up about appropriate use of the word “hate.” I share his sentiments, though not about the schlub he refers to in the middle of the post. Disregard that stuff.

Crossposted with klech.net
davidklecha: Listening to someone else read the worst of my teenage writing. (Default)

Death first, then song.

Gary Gygax, co-creator of Dungeons and Dragons, died this week, and though I wasn’t as steeped in the D&D culture as my friends who grew up playing it, I’m terribly sad to see him go. Tributes abound, but my favorite are Rich Burlew’s Order of the Stick and Penny Arcade’s. There’s also an e-mail floating around that list a number of fairly tasteless-yet-somehow-appropriate phrases to refer to Gygax’s death.

But, the guy’s legacy is… immeasurable and I’ll remember him by playing again as soon as we can get the band back together (so to speak).

And speaking of music, and geekery, I offer you this, from the bowels of the internet:

A song. Using Windows XP and 98 sounds. Try not to explode in delight. (It is actually pretty awesome, and there’s a making-of thingy at the end, probably of interest only to people who like to edit sound.)

Crossposted with klech.net

D&D, Again

Oct. 18th, 2007 11:54 am
davidklecha: Listening to someone else read the worst of my teenage writing. (Default)

The irreplaceable Jonathon McCalmont of SF Diplomat took issue the other day with my enthusiasm for the new Dungeons & Dragons Fourth Edition (complete with nifty, Web 2.0 interactivity built-in!) Well, okay, he didn’t take issue with my enthusiasm as such, just the concepts that I’m so enthusiastic about.

And I get, very much, what he’s saying. In reality, when I have gone gaming, we have very rarely relied on miniatures, nice maps, or anything like that, even though it does seem to form part of the backbone of Wizards’ and game shop’s business. If absolutely necessary, we’ve scrawled out sketches or arranged pencils on the table or something to lend illustration to the current situation. Sarah, when she was still in Michigan and running out Saturday night D&D game, had a couple of nice big hex maps that must have been about a million years old, just to show us our general environs.

The trouble is, we still want to game with Sarah, and sketching maps and whatnot is no longer so feasible, what with her being 2500 miles away. Or so. Thus we rely on OpenRPG. The new D&D stuff, assuming it’s not three bucks a minute to use, or some other unholy pay scheme, could do what we do with OpenRPG, only a lot better. The proper rules would be built in, and we could spend more of our precious time online playing the game rather than trying to figure out the technology.

Again, not that I’m suggest that Jonathon thinks I have no imagination. (He might think that, but I’ll assume he gives me the benefit of the doubt.) The backlash among old-school gamers might well be significant, especially since it’s going to be almost impossible not to assume that Wizards won’t be dropping Fifth Edition on us in another three-to-five years once sales of the core books for Fourth Edition slack off. And when they finally give up the pretense and make the miniatures full animated, and the dungeons fully rendered, and then make the dicing completely automated and invisible, just based on what you click… and…

It has a chance to get out of hand, in other words. But for now, for those of us who find the people we prefer to game with frustratingly out of reach, it’s nice to have this kind of option coming up.

davidklecha: Listening to someone else read the worst of my teenage writing. (Default)

Back when I was a wee little tyke, I heard much about the evils of Dungeons & Dragons. When I got to high school, I knew some dudes at school who were kind of into it (and very smart and mostly well-adjusted, so I started having my doubts about the evil-ness of it). The bast part of that arrangement was one of them lent me this supplemental book which featured a bunch of clever (and occasionally hilarious) traps that the person running the game could insert into their adventures. My favorite happened to be one called the “Kareem Abdul Jabbar Trap” (or something to that effect). It involved a giant hand-shaped catapult launching the unwitting player, skyhook-like, into a distant basket.

Hilarious.

Anyway, as a result of the bad press D&D got, I didn’t really get into it until about a year or so ago. I’d started pen-and-paper RPGs about two years ago when my friend Jay finally took a hint and invited me to his Thursday night game. From that broke off a smaller group that met every other Saturday night (or so), with me, Jay, and our friend Sarah, who we both met through the Thursday night gig. That’s where I got my first actual introduction to D&D, and was having a ball for months…

…until Sarah finally gave up on the Michigan economy and moved to Arizona.

So, since we wanted to keep playing, we started hunting down ways to keep playing online. For now, we’ve got this cobbled-together system of OpenRPG and Skype, which works okay, but could be tons better.

Enter D&D 4th Edition:

How extremely cool is that? I don’t think it’s mentioned in the video (which was shown at GenCon, and thus I am WAY behind the curve on this), but rumor has it there’s going to be voice support, as well. It’s kind of funny, though, it’s likely they made this just for us. I know they didn’t… it’s obviously an issue for a lot of people. But to have something that sort of meets in the middle, between the insane-yet-convenient MMORPG and the increasingly difficult to organize tabletop game, and built by the game designers themselves, that’s pretty cool.

What would be really cool is if they licensed the framework on which its built to other game developers so they could hang their own systems and artwork on it, and break open internet-based, tabletop-style gaming.

I’d find it cool, anyway. You might not agree.

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