So, a couple months ago, I had some extra cash in my pocket and was feeling like a video game. Turns out, CompUSA had a two-in-one deal: Dreamfall: The Longest Journey, along with its predecessor The Longest Journey and CD of the soundtrack to Dreamfall. I played them in order and really enjoyed The Longest Journey. As far as it goes, it’s a pretty typical “adventure” game circa 1999, with static settings, confusing puzzles, and a pretty intriguing storyline to hang it all on. Like Myst, only with more… humans.
Dreamfall, which I only just finished, was a pretty awesome sequel. Apparently, and I do not pay attention to these things, it won some awards here and there for best adventure game. The gameplay itself is quite a bit more robust, and the story is incredible… But I had a few quibbles. One is that, about halfway through the game, with spots of exception here and there, the “gameplay” consists of you running one of the three main characters up to another character, or a door, and then you’re rewarded with fifteen minutes of cut scene.
One of the things I liked best about the first game was that it was nothing but puzzles, even if some of them were a bit contrived, and the solutions occasionally quite random. But I also liked that the cut scenes were animated quite differently than the game itself. In Dreamfall, there were way more cut scenes that were just machinima–your same game avatar that you’d been playing, interacting with another, with the same background business going on that would have been going on had you been more in control. And by the second half of the game, the cut scenes have all but taken over.
What saves it, I think, is the story. Great story, something I wouldn’t mind reading, or reading more of. The only small problem is that some of the story (or, rather, the story of the inevitable sequel to Dreamfall) is spoiled in the final scene of the first game–which I probably only noticed because I played them back-to-back.
The only other complaint is that Dreamfall is clearly intended to lead into a rather robust sequel, which became clear to me as I moved through entire chapters (there’s 13 in each game) devoted to a cut scene or two and very little actual gameplay. What was interesting to me was that more story was developing in the gameplay than in the cut scenes… the scenes would leave you with a couple morsels of information, but nothing like you’d get in one of the earlier chapters. And Dreamfall ends with TONS of story threads left unresolved.
Happily, Funcom, who publishes the game, has announced a sequel of sorts. (Also, from the game’s developer, Ragnar Tornquist, he of the awesome name.) The catch is, it will be in downloadable chapters. Which, I have to say, should be really cool.
Unless some of the chapters are just cut scenes. Then I’ll be mad.